(by Tjaalie) Requirements: - Code::Bocks (just get a nightly build) - Windows SDK ([1]) Step1) Make sure you have a nightly build because I don’t think that RC2 supports all the needed functionality to setup the compiler. Step2) Install the Windows SDK, you can deselect all the .net stuff because we won’t be needing it.
Code::Blocks is an open source, free, configurable programming environment for C or C. The Code::Blocks EDU-Portable interface, integrated help, tools and default compilation settings are all configured for ease of learning C and C.
A library of over 200,000 free and free-to-try applications and updates for Windows.
Download the source code; If you feel comfortable building applications from source, then this is the recommend way to download Code::Blocks. Downloading the source code and building it yourself puts you in great control and also makes it easier for you to update to newer versions or, even better, create patches for bugs you may find.
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tip If you deselect the documentation parts you reduce the download size to under 100mb.
Step3) Start Code::Blocks and go to ‘Settings->Compiler and Debugger settings’, then select ‘Microsoft Visual C++ 2005’ from the dropdown box and click the copy button. Now choose a name I used ‘Windows SDK x64’ but you can name it whatever you like. Step4) Now with ‘Windows SDK x64’ as the selected compiler go to the ‘Toolchain executables’ tab and EMPTY the directory text box. Then click the ‘Additional Paths’ tab inside the ‘Toolchain executables’ tab. Remove the directory that goes to your Visual C++ 2005 install dir NOT the debug one and add the following directory’s: - C:Program FilesMicrosoft SDKsWindowsv6.0Binx64 - C:Program FilesMicrosoft SDKsWindowsv6.0VCBinx64 Step5) Now go to the ‘Search Directories’ tab and remove all items under the ‘Compiler’, ‘Linker’ and ‘Resource compiler’ tabs. And then add the following,Compiler: - C:Program FilesMicrosoft SDKsWindowsv6.0VCINCLUDE - C:Program FilesMicrosoft SDKsWindowsv6.0Include Linker: - C:Program FilesMicrosoft SDKsWindowsv6.0VCLIBx64 - C:Program FilesMicrosoft SDKsWindowsv6.0Libx64 Resource Compiler: - None Step6) Create a new project (console project) and select our new ‘Windows SDK x64’ compiler as the compiler to use. Now in the generated code add the following line:
Hit the compile button and off we go. When we execute the program it appears to have a 8byte long address (64 bits). Remarks) When you create a gui application Code::Blocks starts yelling at you about the PSDK, in fact the Windows SDK is the PSDK for Vista so you don’t need it, so you need to fill in a bogus path when creating the app (e.g. ‘c:’) and then later remove the entries to the PSDK in ‘Build Options…->Search Directories’. A new template would be cool but that’s something for another time.
Compiling amd64 code using Microsoft Visual C++ 2010
The following instructions will allow you to compile 64-bit code using Microsoft's VC 2010 compiler (with the Windows SDK).Requirements: - Code::Bocks (at least as of 2012-07-23 the nightly build worked) [2] -Microsoft Visual C++ 2010 express (or better) [3] -Microsoft Windows SDK v7.1 (earlier versions might not work, later version will probably work but directories will change) [4]
Step 1) Install Visual Studio 2010. Step 2) Install Windwos SDK. Step 3) Install Code::Blocks following instructions listed in nightly build forum. Note: Prior to setting up Code::Blocks for 64-Bit compiling, you may need to set the MSbuild environment to x64. This can be done my running the command: 'C:Program FilesMicrosoft SDKsWindowsv7.1BinSetEnv.cmd' /x64 Step 5) Run the new installation for the nightly build of Code::BLocks. It should auto-detect your installed compilers, including the recently installed Visual C++ 2010. Step 6) Once Code::Blocks open the 'Global Compiler Settings' (Settings->Compiler..). Select 'Microsoft Visual C++ 2010'. Now under the 'Toolchain executables' Tab change the Compiler's installation directory to: C:Program Files (x86)Microsoft Visual Studio 10.0VCbinamd64 Note: if you installed VC to a different directory this path will change. The important part is that you change the path to look in the '.binamd64' directory. While still in the 'Toolchain..' tab, click on 'Additional Paths'. Add the following: C:Program FilesMicrosoft SDKsWindowsv7.1Binx64 C:Program FilesMicrosoft SDKsWindowsv7.1Bin C:Program Files (x86)Microsoft Visual Studio 10.0Common7IDE Next you need to add the x64 includes and lib file. Under the 'Search Directories' tab add the following to the Compiler search path: C:Program FilesMicrosoft SDKsWindowsv7.1Include C:Program Files (x86)Microsoft Visual Studio 10.0VCinclude Note: the Windows SDK directory should be listed first Now add the following to the Linker search path (in this order): C:Program Files (x86)Microsoft Visual Studio 10.0VClibamd64 C:Program FilesMicrosoft SDKsWindowsv7.1Libx64 C:Program FilesMicrosoft SDKsWindowsv7.1Lib C:Program Files (x86)Microsoft Visual Studio 10.0VClib You should now be able to compile x64 code using VC 2010 (express). To test the compiler, build the following program: main.cpp
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If everything works correctly it should output: sizeof(void*) = 8;
Retrieved from 'http://wiki.codeblocks.org/index.php?title=64Bit_Windows&oldid=7303'
2Add Watches
5Notes
Make sure that the project is compiled with the -g (debugging symbols) compiler option on, and the -s (strip symbols) option off. This ensures that the executable has debug symbols included.
Compiler optimization switches should be turned off, stripping symbols (-s) must be turned off.
Keep in mind that you may have to re-build your project as up-to-date object files might not be re-compiled with -g otherwise. Please be aware that in compilers other than GCC, -g and/or -s might be a different switch (-s might not be available at all).
Menu => Project => Build Options
In version 10.05
Open The Debugger Watches Window
The list of watches can be saved to a file and later re-loaded. To do so, right click in the list of watches and select 'save watch file' (and 'load watch file' to re-load them again).
In 12.11 or latest nightly builds
In the latest nightly builds the watches window has been redesigned and works differently that the one in 10.05.
Currently there are three ways of adding watches in it:
Click in the empty last row in the watches window, type the name of the variable (or full expression) and hit enter.
While the debugger has stopped on a breakpoint select a variable name or full expression, right click to open the context menu and then select 'Add watch 'expression'.
Select an expression in the editor and drag'n'drop it in the watches window.
The automatic inclusion of local variables and function arguments have being reimplemented in 13.12.
Note : when debugging, double-clicking on a frame in the 'call stack' debug window does not automatically update the variables displayed in the 'watches' debug window.
You have to right-click on a frame in the 'call stack' debug window and select 'Switch to this frame'.
Find the line containing the variable to be watched. Set a breakpoint in a position that will allow you to observe the variable value.
Menu => Debug => Toggle Breakpoint
Run the debugger until the breakpoint is reached. Right click the variable to set a watch in the Watch Window.
Breakpoints may also be toggled with a left click in the left editor margin.
Script support
Norton internet security subscription renewal code free download mac. Code::Blocks natively use squirrel script language to deal with gdb, see: Debugger scripts. As gdb 7.x support python pretty printer, so, it can also use gdb(with python support) to show some complex variable values. see forum thread unofficial MinGW GDB gdb with python released and Use GDB python under Codeblocks for more details.
Single file debugging
To debug your program you need to setup a project. Single file programs are not supported.
Path with spaces
Breakpoints could not work if the path/folder you've placed your project contains spaces or other special characters. To be safe use English letters, digits and '_'.
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Forking
If your application uses the 'fork' system call you'll have trouble stopping the debugged program or setting breakpoints on the fly.Here is a link explaining the forking modes of GDB: http://sourceware.org/gdb/onlinedocs/gdb/Forks.html
Update to the newest version of MinGW
From gdb 6.8 released on April 2008, it supports many features which does not exist in early versions. You can update by installing binaries from TDM-Mingw package.
Use 32bit CDB for 32bit programs and 64bit CDB for 64bit programs
It seems that debugging a 32bit program with 64bit CDB doesn't work on Windows 7, but 32bit CDB works perfectly.
Note: This should no longer be the case with Code::Blocks' rev>=10920. See the ticket for details: #429
Limits on the early version of MinGW
If your are still using the MinGW and gdb 6.7 from 8.02 setup files, setting breakpoints in the constructor will not work. Here are some tricks.
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Breakpoints do not work in constructors or destructors in GDB 6.7 and earlier version. They do, however, work in routines called from them. This is an early GDB restriction, not a bug. So you could do something like:
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..and place a breakpoint in 'DebugCtorDtor' at the line 'int i = 0;' . The debugger will break at that line. If you then step the debugger (Menu Debug => Next Line; or alternatively F7) you'll reach the code in the constructor/destructor ('is_initialized = true/false;').
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See also
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Retrieved from 'http://wiki.codeblocks.org/index.php?title=Debugging_with_Code::Blocks&oldid=9180'